Civil 3D Tip - Boundaries

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by David Lewis

Boundaries are typically created from closed 2D polylines to limit a surface triangulation internally or externally. A boundary can contain lines and arcs. As the surface has been generated based on triangulation, Civil3D uses mid-ordinates to calculate where triangles interact with the boundary. Users also have the option to use destructive or non-destructive breaklines.

Boundaries are added to a surface by navigating to the surface definition in Toolspace prospector tab, right clicking boundaries and selecting ‘Add.’

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Boundary Types:

There are 4 types of boundaries; Outer, Hide, Show and Data clip.

  • Outer: Hides or excludes data outside its edge.
  • Hide: Hides an internal portion of a surface such as water bodies and building footprints.
  • Show: Displays a portion of a boundary within a Hide boundary such as an island in a pond.
  • Data Clip: Acts as a data filter.

Note: An outer boundary should be amongst the final items added to a surface.

Mid-ordinates:

The mid-ordinate distance is the distance between the midpoint of a chord and the arc. The smaller the mid-ordinate the closer the triangulation surface is to the original arc.

Boundaries with Destructive and Non-destructive breakline

Users can control the relationship between the boundary and the surface by determining whether the boundary should be applied as either a destructive or non-destructive breakline.

  • Non-destructive breaklines: Extends triangles exactly to the boundary line and preserve the original surface levels at their intersection with the boundary. 
  • Destructive breaklines: Removes triangles that extend beyond the boundary. This is typically used when the boundary does not represent a hard edge.

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