By Mark Lavers
Distributed rendering is a technique for distributing a single render job within a single frame, across many computers in a network. There are different approaches to doing this, but the main concept is to reduce the render times by dividing different parts of the rendering pipeline and giving each participant different parts of the job. The most common way to do this is to divide the frame to be rendered into small regions (buckets), and give each machine to render a number of them; then get the results and combine them into the final image.
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