New Features of V-Ray 2016

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Marketing

By Martin Phelps 

V-Ray

A Quick Overview of the New Features in V-Ray 3.2

V-Ray is now fully compatible with 3D Studio Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.

New VR Cameras

With two new VR camera types, spherical and cube.

New V-Ray RT GPU Features

V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.

V-Ray RT GPU supports:

  • QMC sampling using NVIDIA CUDA (resolves noise faster)
  • Displacement
  • Anisotropic highlights
  • Composite map
  • Output curves
  • Texture baking
  • UDIM support (MARI)

Volume Rendering

New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats.

Distributed Rendering

  • Add or remove distributed rendering nodes on the fly.

Global Illumination

  • Updated Light Cache algorithm removes light leaks and improves animation

Geometry

  • New preview types for proxy objects – includes mesh simplification for optimized proxy display
  • Faster rendering of hair and fur
  • Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur

3ds Max 2016

  • Full support for new 3D Studio Max Physical Camera.
  • Support for new 3D Studio Max Physical Camera exposure control
  • V-Ray Lens Analysis Utility adds support for the 3D Studio Max Physical Camera

 

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