• Blog posts


    By Martin Phelps 


    A Quick Overview of the New Features in V-Ray 3.2

    V-Ray is now fully compatible with 3D Studio Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.

    New VR Cameras

    With two new VR camera types, spherical and cube.

    New V-Ray RT GPU Features

    V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.

    V-Ray RT GPU supports:

    • QMC sampling using NVIDIA CUDA (resolves noise faster)
    • Displacement
    • Anisotropic highlights
    • Composite map
    • Output curves
    • Texture baking
    • UDIM support (MARI)

    Volume Rendering

    New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats.

    Distributed Rendering

    • Add or remove distributed rendering nodes on the fly.

    Global Illumination

    • Updated Light Cache algorithm removes light leaks and improves animation


    • New preview types for proxy objects – includes mesh simplification for optimized proxy display
    • Faster rendering of hair and fur
    • Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur

    3ds Max 2016

    • Full support for new 3D Studio Max Physical Camera.
    • Support for new 3D Studio Max Physical Camera exposure control
    • V-Ray Lens Analysis Utility adds support for the 3D Studio Max Physical Camera




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