by Dorota Wasowicz
Autodesk® 3ds Max® 2014 software brings a fresh approach to 3D modelling, animation, and rendering for motion graphics, visual effects, design visualization, and game development. With the innovative new Populate feature set for automatic crowd generation, a significantly augmented Particle Flow toolset, and a performance-enhanced viewport that now supports Microsoft® DirectX® 11 shaders, 3ds Max 2014 embraces concepts and technology required by today’s modern pipelines. And, with new Perspective Match and Vector Map tools that cross the 2D/3D divide, 3ds Max 2014 provides new ways of working that can help artists extend their creative capabilities and take on a wider range of projects.
Animation Methods in 3ds Max
3ds Max 2014 New Features: Perspective Match
3ds Max 2014 New Features: Populate
3ds Max 2014 New Features: Nitrous Improvements
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