• Blog posts


    By Martin Phelps

    What’s in Studio Max extension 1

    In brief, OpenSubdiv and Alembic support and Enhanced ShaderFX


    OpenSubdiv Support

    • Top feature request on User voice.
    • Support for OpenSubdiv Libraries, offers new Crease workflows.
    • Models can be visualised interactively without the need to render for a better WYSIWYG experience.
    • Faster in viewport performance for meshes with high subdivision levels taking advantage of both parallel CPU and GPU architectures.
    • Reducing the guess work when animating models and help shorten production times.
    • Smoother surface representation.
    • Create complex topology in less time using crease modelling workflows with CreaseSet modifier and Crease Explorer.
    • Data transfer models to other packages that support OpenSubdiv using Autodesk FBX exchange technology to achieve a consistent appearance.

    Alembic Support

    • View massive data sets in the Nitrous Viewport also al
    • Data sets can be transferred
    • Work with production proven technology, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
    • Move complex data through a pipeline in a manageable form: complex animation and simulated data is distilled into a non-procedural, application-independent set of baked geometric results.
    • Get more from your workstation, with highly efficient use of memory and disk space.
    • Faster data transfer and load times, with the ability to export and load only selected geometry.

    Enhanced ShaderFX

    More options and better shading interoperability between 3D Studio Max, and Maya

    • Create a wider range of procedural materials with new node patterns – wavelines, voronoi, simplex noise and brick.
    • Create normal maps from 2D greyscale images with the new bump utility node.
    • Get faster access to shaders with a searchable node browser.



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