By Martin Phelps
What’s in Studio Max extension 1
In brief, OpenSubdiv and Alembic support and Enhanced ShaderFX
- Top feature request on User voice.
- Support for OpenSubdiv Libraries, offers new Crease workflows.
- Models can be visualised interactively without the need to render for a better WYSIWYG experience.
- Faster in viewport performance for meshes with high subdivision levels taking advantage of both parallel CPU and GPU architectures.
- Reducing the guess work when animating models and help shorten production times.
- Smoother surface representation.
- Create complex topology in less time using crease modelling workflows with CreaseSet modifier and Crease Explorer.
- Data transfer models to other packages that support OpenSubdiv using Autodesk FBX exchange technology to achieve a consistent appearance.
- View massive data sets in the Nitrous Viewport also al
- Data sets can be transferred
- Work with production proven technology, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
- Move complex data through a pipeline in a manageable form: complex animation and simulated data is distilled into a non-procedural, application-independent set of baked geometric results.
- Get more from your workstation, with highly efficient use of memory and disk space.
- Faster data transfer and load times, with the ability to export and load only selected geometry.
More options and better shading interoperability between 3D Studio Max, and Maya
- Create a wider range of procedural materials with new node patterns – wavelines, voronoi, simplex noise and brick.
- Create normal maps from 2D greyscale images with the new bump utility node.
- Get faster access to shaders with a searchable node browser.